![]() ![]() Attack them once with an elemental weapon and then switch to a traditional one. That said, they are fantastic at causing a status effect which can then be exploited further with a regular weapon. You have to physically strike the enemy still in order to transfer the elemental effect. Sadly, the elemental effect on these is fairly limited. That means that you can get away with using the flame weapons to light fires without it costing you any durability. Using these weapons, the durability will decrease in exactly the same way as the traditional weapons they have parity with. Use that heavy two-hander against the enemies with shields to knock it away. This will mean that weapons choice is very important. That's right, the enemy blocking your attacks will drastically accelerate the destruction of your weapon. Using them against enemies will impose the least amount of durability loss, provided you're not being blocked. ![]() These are your standard weapons that are best suited for destructive cartoon violence against enemies. Traditional weapons would be things like swords, clubs, and spears. This includes shooting a bow, hitting anything with a weapon, and getting hit on a shield Having two bottles of milk, both half consumed, is far less efficient than having one unopened bottle of milk and one in the trash, right? In either case, if you make sure to avoid using the 'Brand New' items when you have other copies, you can be more efficient with your usage. This means the item is unused and is at full durability.Īnything else will be somewhere inbetween those two states, but I believe that if you sort your inventory in the secondary sorting mode (the one that isn't 'sorted by highest number') then items that are identical to each other will have the lower durability copies further to the right in the list. ![]() Brand New: The less obvious status is a small sparkle in the top right corner.A thrown weapon will also be guaranteed to break when in this state. When in this state, a piece of equipment will break with only a small amount more usage. Almost Broken: The obvious one is flashing red.While the exact numbers aren't shared visibly in the game, there are a few ways to identify a weapon's current durability. ![]()
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